Boardwalks
A stilted wooden boardwalk zig-zags across a murky swamp pond, with partial railings, a widened landing and a crooked lantern post. Reeds, cattails, lily pads and purple-cap mushrooms dress the water in the Enchanted Swamp palette.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,742
- Vertices
- 8,454
- Meshes · materials
- 18 · 18
- Size (W × H × D)
- 8.2 m × 2.5 m × 7.7 m
- File
- GLB · 278 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Enchanted Swamp
Palette · named materials
- base#3d2a1c
- trim#7d828c
- water#2d5353
- water#4d8080
- water#122121
- foliage#3a883a
- foliage#235223
- accent#6e3a88
- trim#e4ddcd
- accent#f2ede2
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/enchanted-swamp-boardwalks/28bfb36a45/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Boardwalks for the Enchanted Swamp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Enchanted Swamp kit (Low-poly style, flat-lowpoly direction): A foggy bog with a witch's hut. Use ONLY the kit palette, by name: moss green #3a883a, murky teal #2d5353, purple #6e3a88, bone #e4ddcd, moss green dark #235223, murky teal dark #122121, moss green light #5db15d, murky teal light #4d8080, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogDensity` (0–1, default 0.5) for the kit's "Fog density" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 23
- Boardwalks
- Deck
- Planks
- Weathered planks
- Support frame
- Stilt posts
- Stringers
- Railings
- Pond
- Water
- Ripples
- Lily pads
- Reeds
- Reed blades
- Cattail heads
- Mushrooms
- Mushroom stems
- Mushroom caps
- Moss clumps
- Lantern post
- Lantern frame
- Lantern cap
- Lantern glow
Note: Real-world scale: ~8.2 x 7.7 m footprint including the pond; the walk is a ~7 m S-curve of 1.15 m planks on paired stilts, deck 0.67 m above the waterline, lantern post tops out at 2.51 m. fogDensity drives only the viewer's FogExp2 haze and is not baked into the GLB. Static piece — no animation clip.
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Free under the 1DesignTool 3D library license. Model #50 of 297.