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Street lamps

A low-poly heritage street lamp for a quiet suburban road. A soot-black post on a fluted base curls into a shepherd's-crook arm, and a four-sided lantern with warm-white glass hangs from it.

Street lamps 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
804
Vertices
1,500
Meshes · materials
10 · 10
Size (W × H × D)
52 cm × 4.0 m × 1.2 m
File
GLB · 51 KB
Animation
Static
Collection
Suburban Street

Palette · named materials

  • soot black — base, pole, crook arm, scroll and lantern frame#1b1b22
  • pastel siding — trim bands, arm knuckle and lantern eave (default houseColours)#c4c4c4
  • warm white — lantern glass (soft emissive glow)#f2ede2
  • mid grey — concrete footing#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/suburban-street-street-lamps/b273a8871e/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Street lamps for the Suburban Street kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Suburban Street kit (Low-poly style, flat-lowpoly direction): Quiet family homes on a curved road. Use ONLY the kit palette, by name: pastel siding #c4c4c4, lawn green #3a883a, asphalt #3b3e45, white trim #f4f1ec, pastel siding dark #9e9e9e, lawn green dark #235223, pastel siding light #ebebeb, lawn green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `houseColours` (0–1, default 0.5) for the kit's "House colours" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 6

  • Street lamp
  • Footing
  • Base
  • Pole
  • Crook arm
  • Lantern

Note: Size: the lamp is 3.99 m tall to the top of the crook. The pole is 0.12 m across at the bottom, tapering to 0.084 m, and stands on a 0.4 m fluted base and a 0.52 m square concrete footing. The lantern is about 0.58 m wide and 0.75 m tall, and it hangs 0.7 m out from the pole axis, so the whole footprint is about 0.58 m wide × 1.19 m deep. The origin is at the bottom centre of the pole, which is the placement point. The model rests on y = 0, and the arm and lantern reach toward +Z, out over the road. It has 804 triangles in 10 meshes, merged per part and colour, with flat normals and no animation clip. Every material is named exactly after a kit palette colour. 4 of the 12 colours are used at the defaults. The exporter writes one material per mesh, so a colour name can appear on several materials; recolour by name. The lantern glass is warm white with an emissive glow in the same colour, and that glow travels in the GLB as emissiveFactor. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. poleHeight sets the overall height. armReach sets how far the crook carries the lantern. armCount 2 adds a mirrored arm and lantern toward -Z. glow scales the glass emission from 0 (unlit) to 1. houseColours (kit 'House colours') picks the trim band swatch: pastel siding light, pastel siding (default) or pastel siding dark. glb-lint reports 0 errors and 3 heuristic warnings: there are duplicate same-name materials from per-mesh export, the bands' bounding boxes overlap the pole (they wrap it on purpose), and the 4 m height is above the direction's 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. three-check accepts those ids, and all 6 survive the GLB reload.

About the Street lamps 3D model

Street lamps is a free low-poly 3D model from the Suburban Street set. It measures 52 cm × 4.0 m × 1.2 m (W × H × D) at real-world scale and is built from 804 triangles across 10 meshes, with 6 named parts. Download the 51 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Street lamps 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 51 KB: 804 triangles, 1,500 vertices and 10 materials, modelled in metres at 52 cm × 4.0 m × 1.2 m.
Can I animate Street lamps?
It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Street lamps 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #15 of 761.